Been been having a bad work week (been doing a lot of DVB related stuff, which sucks), but that's no excuse for not updating my blog... just an excuse to make it small...
I've been looking at the concept of one-button games, and I think it's (conceptually) awesome... I wouldn't do a game like that myself, nor would I consider it commercially, but from a game design standpoint, it's very cool!
Above you can click and play "The Adventures Of One Button Bob", one of the best games of the genre I've seen so far...
What one-button games demonstrate (beyond the usual examples of a character that can just jump, or something like that) is that with good design, and thorough thinking, you can create quite fun experiences with just one button, which is a neat mind-workout...
I've been trying to apply some of the same logic in my own game designs, by asking myself several times "Do I really need this control? Is this adding or detracting from the game?"... By cutting down from the initial design, you might end up with something more streamlined and fun... of course, you might also end up with nothing from a gameplay standpoint (i.e. "The Heavy Rain Syndrome")...
So that's it for this short blog entry... hopefully I'll write a bigger one this week... :)
Ah, BTW, check out the "Splinter Cell: Conviction" launch trailer... It's cliché, but it's awesome... Haven't felt excited by a Splinter Cell game since the first one! :)
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